Compare commits

...

5 Commits

Author SHA1 Message Date
twl aaa538bcac
rm linux step
continuous-integration/drone/tag Build is passing Details
continuous-integration/drone/push Build is passing Details
1 year ago
twl bd5c86701d
change
continuous-integration/drone/tag Build was killed Details
1 year ago
twl fe747a630c
add gitea release plugin
continuous-integration/drone/push Build is passing Details
1 year ago
twl 11a1502be2
add badge
continuous-integration/drone/push Build is passing Details
1 year ago
twl 992b44bcfb
doing this on seprate branch
continuous-integration/drone/push Build is passing Details
1 year ago

@ -1,40 +1,22 @@
kind: pipeline
image: barichello/godot-ci:3.4.2
type: docker
name: default
# NOTE: the `cd` command in each build stage is not necessary if your
# project.godot is at the repo root
steps:
- name: windows
image: barichello/godot-ci:3.4.2
commands:
- mkdir -v -p build/windows
- godot -v --export "Windows Desktop" build/windows/godot-rpg.exe
# Cache imported assets between runs
cache:
key: import-assets
paths:
- .import/
stages:
- export
- deploy
variables:
EXPORT_NAME: godot-rpg
linux:
stage: export
script:
- mkdir -v -p build/linux
- cd $EXPORT_NAME
- godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/linux
windows:
stage: export
script:
- mkdir -v -p build/windows
- cd $EXPORT_NAME
- godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/windows
- name: gitea_release
image: plugins/gitea-release
settings:
base_url: https://git.freecumextremist.com
api_key:
from_secret: gitea_token
files:
- /drone/src/build/windows/godot-rpg.exe
- /drone/src/build/linux/godot-rpg.x86_64
when:
event: tag

@ -1,5 +1,7 @@
# Awesome game
[![Build Status](https://ci.rint.osaka/api/badges/Sheepy/GodotRPG/status.svg)](https://ci.rint.osaka/Sheepy/GodotRPG)
hi
this is the respotistory for game made in Godot (free)

Loading…
Cancel
Save