doing this on seprate branch
continuous-integration/drone/push Build is passing Details

dronecitest
twl 1 year ago
parent 09229c2463
commit 992b44bcfb
Signed by: twl
GPG Key ID: A1EDA0E1E78D4DB7

@ -1,40 +1,10 @@
kind: pipeline
image: barichello/godot-ci:3.4.2
# NOTE: the `cd` command in each build stage is not necessary if your
# project.godot is at the repo root
# Cache imported assets between runs
cache:
key: import-assets
paths:
- .import/
stages:
- export
- deploy
variables:
EXPORT_NAME: godot-rpg
linux:
stage: export
script:
- mkdir -v -p build/linux
- cd $EXPORT_NAME
- godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/linux
windows:
stage: export
script:
- mkdir -v -p build/windows
- cd $EXPORT_NAME
- godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME
paths:
- build/windows
type: docker
name: default
steps:
- name: windows
image: barichello/godot-ci:3.4.2
commands:
- mkdir -v -p build/windows
- godot -v --export "Windows Desktop" build/windows/$EXPORT_NAME.exe

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