doing this on seprate branch
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
parent
09229c2463
commit
992b44bcfb
@ -1,40 +1,10 @@
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kind: pipeline
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image: barichello/godot-ci:3.4.2
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# NOTE: the `cd` command in each build stage is not necessary if your
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# project.godot is at the repo root
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# Cache imported assets between runs
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cache:
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key: import-assets
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paths:
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- .import/
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stages:
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- export
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- deploy
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variables:
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EXPORT_NAME: godot-rpg
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linux:
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stage: export
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script:
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- mkdir -v -p build/linux
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- cd $EXPORT_NAME
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- godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/linux
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windows:
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stage: export
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script:
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- mkdir -v -p build/windows
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- cd $EXPORT_NAME
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- godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/windows
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type: docker
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name: default
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steps:
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- name: windows
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image: barichello/godot-ci:3.4.2
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commands:
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- mkdir -v -p build/windows
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- godot -v --export "Windows Desktop" build/windows/$EXPORT_NAME.exe
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